The shadowy figure of the
Games Master hunched behind his screen clutching the precious books
of power and the special dice has been
a staple of role-playing games (RPGs), or role-playing
entertainments (RPEs), since before I was born.
It doesn't matter what
your character sheet says, it doesn't matter what your character
does, it doesn't matter what the ‘rules’ say, it doesn't matter what
the game designers say, system doesn't matter, setting doesn't
matter and story doesn’t matter - all that counts is the will of the
GM.
I learned this the hard
way. Crushed by random falling masonry. AGAIN?!
Traditionally RPG/Es give
ultimate authority to a single participant - the GM. This is the
biggest stumbling block to new players and hugely counter-intuitive.
It also places a massive burden of responsibility onto the GM - it’s
their RPG/E, whether the whole exercise succeeds or fails is down to
the GM maintaining the goodwill of the players.
In terms of GENIUS theory
the GM:
· Is
the gaming balance.
· Authors
the narrative.
· Decides
what is explored.
· Provides
the opportunity for immersion.
· Fosters
group unity.
· Determines
acceptable humour.
Yet all the time the GM
must provide the players with the feeling (or illusion) of control.
The GM must strive to be
an invisible, imperceptible force within the fictional world, yet
remains the cause of everything, the meaning of everything - like
Godot in Samuel Beckett’s masterpiece
Waiting for Godot.
Unfortunately, the GM is, like the rest of us, merely a monkey
(unless you believe those wacky Creationists). Hence the Godot-Monkey.
And a monkey has difficulty wielding the immense power of Godot.
Absolute power corrupts absolutely...
Some may argue this is
a social contract issue, but one of the immutable clauses in a RPG/E
social contract is to obey the rules - which
usually hand ultimate power to the GM.
Add to this the practical
difficulties - finding someone willing to put in the time and effort
to be the GM can be a nightmare even for long established role-play
groups.
Where am I going with all
this?
Death to the Godot-Monkey!
We don’t need them! Equality among players!
Role-playing for
role-players!!! Encourage the democratic art-form!!!
Or if you’re set on having
a GM, why bother with any other rules?