A:
What’re you
doing?
B:
Playing a game.
A:
Who’s wining?
B:
No-one
can win.
A: You’re
certain it’s a game?
B:
I’m
playing aren’t I?
A:
Maybe, you’re
not playing a game.
B:
What?
A:
Perhaps you’re just playing.
B:
Well
I don’t care what you call it, it’s fun.
What is a game?
Difficult
to define!
To paraphrase Nietzsche,
anything with a history defies definition.
Yet according to Socrates, a
term without a definition is meaningless.
‘Game’ is a textbook example
of what is known as a woolly or fuzzy category.
I told you this would be
difficult…
Greg Costikyan in his essay
I Have No Words and Must Design,
does a good job, he states:
A game is a
form of art in which participants, termed players, make decisions in
order to manage resources through game tokens in the pursuit of a goal.
Ironically, as the author of
the D6 based
Star
Wars RPG,
Costikyan shoots himself in the foot here -
Star
Wars had
neither goals nor true player choice, so could not be termed a ‘game’.
The same holds true for most of what are called pen and paper RPGs. From
Dungeons & Dragons
onwards RPGs have had no
explicit goals, you can’t ever win.
That said, there’s nothing
to stop participants focusing on one or more aspects of a RPG and self
imposing goals to “make a game out of it” in a principal Skinner stylee.
What is Role-Play?
Role-playing is portraying a
fictional character, without a script. Basically, role-play (RP) is a
(marginally) more structured version of improvisational acting.
So what’s A Role-Playing Game Then?
A role-playing game is a
form of self-expression & entertainment lying somewhere between theatre
and war-gaming (or the boards and a board). A role-playing game hinges
upon the participants (termed players) immersing themselves in the roles
of various fantasy alter egos.
However, as mentioned
previously, most of these entertainments termed role-playing games are
not games at all, because they lack victory conditions. No-one can
‘win’* or ‘lose’.
There are notable exceptions
to this, Robin D Laws’
Rune
and
Pantheon
and
James Wallis’
Baron
Munchausen are
all true role-playing games as they have specific victory conditions.
Still not convinced? How can
there be the sense of fair competition necessary for a game when the
rules provide one of the participants infinite resources and ultimate
control? More on this in
The GM’s Role:
The Godot-Monkey Unleashed.
I propose re-labeling (most)
RPGs as
role-playing entertainments
(RPEs) since that’s what
they are. Interestingly, live action role-plays (LARPs) are less likely
to be termed as games - probably because they fall closer to theatre in
the war-games - theatre RP continuum.
RPEs are really an art form
(though many aesthetes and role-players alike will be galled by this
fact). A unique art form which facilitates a collaborative, spontaneous
creation of narrative, by players portraying fictional characters
constrained by set rules.
Don’t be mistaken into
thinking that I’m saying competition isn’t a component of RPEs,
competition is a component of all human interactions, unless you happen
to be Buddha.
What’s The Point of RPEs?
They’re supposed to be fun.
Role-playing is the only
narrative art form in which the (participatory) audience can actually
influence the unfolding story — as such it is the only art form which
can truly explore the concept of free-will.
So What’s Fun Then?
I’m getting to that - please
read my essay
Role-Playing Where’s The Fun? GENIUS Theory.
Then post angrily on forums
if you disagree.
*This explains the
role-playing community’s largely hostile reaction to players who play to
win, who are variously termed: munchkins, power-gamers, min-maxers,
hardcore gamists, number crunchers, beardy cheese mongers….etc
JJ Prince - 2006